1 |
if (obj_mainchara.x > 220 && global.flag[421 warriors_path_progression] == 0 && con == 0 && global.interact == 0) |
2 |
{ |
3 |
global.interact = 1; |
4 |
global.flag[421 warriors_path_progression] = 1; |
5 |
con = 5; |
6 |
} |
7 |
if (obj_mainchara.x > 360 && global.flag[421 warriors_path_progression] == 1 && con == 0 && global.interact == 0) |
8 |
{ |
9 |
global.interact = 1; |
10 |
global.flag[421 warriors_path_progression] = 2; |
11 |
con = 5; |
12 |
} |
13 |
if (obj_mainchara.x > 480 && global.flag[421 warriors_path_progression] == 2 && con == 0 && global.interact == 0) |
14 |
{ |
15 |
global.interact = 1; |
16 |
global.flag[421 warriors_path_progression] = 3; |
17 |
con = 5; |
18 |
} |
19 |
if (con == 5) |
20 |
{ |
21 |
snd_play(snd_hurtloox); |
22 |
dm = instance_create(obj_mainchara.x + 40, 220, obj_darkman_actor); |
23 |
dm.vspeed = -3; |
24 |
con = 6; |
25 |
} |
26 |
if (con == 6) |
27 |
{ |
28 |
if (dm.y < 130) |
29 |
{ |
30 |
dm.vspeed = 0; |
31 |
con = 7; |
32 |
alarm[4] = 30; |
33 |
snd_play(snd_break2); |
34 |
} |
35 |
} |
36 |
if (con == 8) |
37 |
{ |
38 |
global.mercy = 1; |
39 |
if (global.flag[421 warriors_path_progression] == 1) |
40 |
global.battlegroup = 64; |
41 |
if (global.flag[421 warriors_path_progression] == 2) |
42 |
global.battlegroup = 68; |
43 |
if (global.flag[421 warriors_path_progression] == 3) |
44 |
global.battlegroup = 67; |
45 |
con = 9; |
46 |
global.flag[15 in_battle] = 1; |
47 |
instance_create(0, 0, obj_battler); |
48 |
alarm[4] = 34; |
49 |
} |
50 |
if (con == 10) |
51 |
{ |
52 |
global.mercy = 0; |
53 |
global.interact = 0; |
54 |
with (obj_darkman_actor) |
55 |
instance_destroy(); |
56 |
con = 0; |
57 |
} |