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gml_Object_obj_waterboardpuzzle1_Create_0

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1
waterboard = 0;
2
won = 0;
3
if (scr_murderlv
scr_murderlv

mrd = 0; if (global.flag[202 kills_ruins] >= 20) mrd = 1; if (mrd == 1 && global.flag[45 status_toriel] == 4) mrd = 2; if (mrd == 2 && global.flag[52 status_doggo] == 1) mrd = 3; if (mrd == 3 && global.flag[53 status_dogcouple] == 1) mrd = 4; if (mrd == 4 && global.flag[54 status_greaterdog] == 1) mrd = 5; if (mrd == 5 && global.flag[57 status_snowdrake] == 2) mrd = 6; if (mrd == 6 && global.flag[203 kills_tundra] >= 16) mrd = 7; if (mrd == 7 && global.flag[67 status_papyrus] == 1) mrd = 8; if (mrd == 8 && global.flag[81 status_shyren] == 1) mrd = 9; if (mrd == 9 && global.flag[252 killed_glad_dummy] == 1) mrd = 10; if (mrd == 10 && global.flag[204 kills_water] >= 18) mrd = 11; if (mrd == 11 && global.flag[251 killed_undyne_ex] == 1 && global.flag[350 status_undyne] == 1) mrd = 12; if (mrd == 12 && global.flag[402 killed_rg] == 1) mrd = 13; if (mrd == 13 && global.flag[397 killed_muffet] == 1) mrd = 14; if (mrd == 14 && global.flag[205 kills_hotland] >= 40) mrd = 15; if (mrd == 15 && global.flag[425 killed_mettaton] == 1 && global.flag[27 spared_specific] == 0) mrd = 16; murderboy = mrd; if (global.flag[26 murderlevel_override] > 0) mrd = global.flag[26 murderlevel_override]; return mrd;
() >= 8 && global.flag[27 spared_specific] == 0)
4
{
5
    if (global.plot < 107)
6
        global.plot = 107;
7
    if (global.flag[386 bridgeseed_puzzle1_solved] == 0)
8
        global.flag[386 bridgeseed_puzzle1_solved] = 1;
9
}
10
if (room == room_water5 && global.entrance == 2)
11
{
12
    xx = 420;
13
    yy = 400;
14
    i = 0;
15
    repeat (4)
16
    {
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        event_user(0);
18
        xx += 20;
19
    }
20
}
21
if (room == room_water5 && global.plot > 106)
22
{
23
    xx = 220;
24
    yy = 180;
25
    i = 0;
26
    repeat (4)
27
    {
28
        event_user(0);
29
        yy += 20;
30
    }
31
}
32
if (room == room_water13)
33
{
34
    if (global.plot > 110 || global.entrance == 2)
35
    {
36
        xx = 180;
37
        yy = 440;
38
        i = 0;
39
        repeat (4)
40
        {
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            event_user(0);
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            xx += 20;
43
        }
44
    }
45
}
46
if (room == room_water_bridgepuzz1 && global.flag[386 bridgeseed_puzzle1_solved] == 1)
47
{
48
    xx = 280;
49
    yy = 140;
50
    i = 0;
51
    repeat (4)
52
    {
53
        event_user(0);
54
        xx += 20;
55
    }
56
}