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gml_Object_obj_watercave_fader_Create_0

(view raw script w/o annotations or w/e)
1
sprite_index = spr_pixblk;
2
image_xscale = 900;
3
image_yscale = 900;
4
x = view_xview[0] - 10;
5
y = view_yview[0] - 10;
6
oalpha = 0.5;
7
image_alpha = oalpha;
8
top = 100;