1 |
draw_sprite(sprite_index, image_index, x, y); |
2 |
height = 21 - global.flag[440 water_taken_amount]; |
3 |
if (height > 0) |
4 |
draw_sprite_part(spr_watercooler_water, 0, 0, 23 - height, 19, height, x, (y + 23) - height); |
5 |
if (height > 5) |
6 |
{ |
7 |
siner += 1; |
8 |
for (i = 0; i < 3; i += 1) |
9 |
{ |
10 |
draw_point_color(x + bubx[i], y + buby[i], c_white); |
11 |
buby[i] -= 0.1 + random(0.3); |
12 |
bubx[i] += sin((siner + (i * 2)) / 3) * 0.25; |
13 |
if ((buby[i] + y) < (((y + 23) - height) + 1)) |
14 |
{ |
15 |
buby[i] = 20; |
16 |
bubx[i] = 4 + random(10); |
17 |
} |
18 |
} |
19 |
} |