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gml_Object_obj_waterpillar_Create_0

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
2
image_yscale = 0.1;
3
image_alpha = 0.5;
4
image_xscale = 2;
5
on = 1;
6
snd_play(snd_splash);