1 | vspeed = 8; |
2 | active = 1; |
3 | speeded = 0; |
4 | colliding = 0; |
5 | phase = 1; |
6 | if (room == room_water3) |
7 | { |
8 | topy = 60; |
9 | bottomy = 180; |
10 | destroyy = 350; |
11 | } |
12 | if (room == room_water7) |
13 | { |
14 | topy = 110; |
15 | bottomy = 180; |
16 | destroyy = 350; |
17 | } |