1 |
if (f_test == 1) |
2 |
{ |
3 |
myview = view_xview[0]; |
4 |
myview_b = view_xview[0]; |
5 |
if (g_heart < 4 && obj_mainchara.x > (room_width - 160)) |
6 |
myview -= 140; |
7 |
g_heart += 1; |
8 |
gg = room_width - view_wview[0]; |
9 |
if (myview < 0) |
10 |
myview = 0; |
11 |
if (x < (myview - 20) && myview < gg) |
12 |
{ |
13 |
x += 350; |
14 |
xhome += 350; |
15 |
} |
16 |
if (x > (myview + 340)) |
17 |
{ |
18 |
x -= 350; |
19 |
xhome -= 350; |
20 |
} |
21 |
if (view_xview[0] >= 0) |
22 |
x = xhome + round(view_xview[0] - (view_xview[0] * scrollspeed)); |
23 |
if (view_xview[0] >= gg) |
24 |
x = xhome + round(gg - (gg * scrollspeed)); |
25 |
} |