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gml_Object_obj_whimsalot_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
if (alarm[5] > 0)
4
{
5
    if (global.monster[0] == 1)
6
    {
7
        if (global.monsterinstance[0].alarm[5] > alarm[5])
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
8
            alarm[5] = global.monsterinstance[0].alarm[5];
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
9
    }
10
    if (global.monster[1] == 1)
11
    {
12
        if (global.monsterinstance[1].alarm[5] > alarm[5])
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
13
            alarm[5] = global.monsterinstance[1].alarm[5];
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
14
    }
15
    if (global.monster[2] == 1)
16
    {
17
        if (global.monsterinstance[2].alarm[5] > alarm[5])
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
18
            alarm[5] = global.monsterinstance[2].alarm[5];
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
19
    }
20
}
21
if (global.mnfight == 1)
22
{
23
    if (talked == 0)
24
    {
25
        alarm[5] = 110;
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
26
        alarm[6] = 1;
gml_Object_obj_whimsalot_Alarm_6.gml

blcon = instance_create(x + 100, y, obj_blconsm); gg = floor(random(3)); mycommand = round(random(100)); if (mycommand >= 0 && mycommand < 30) global.msg[0] =
No
regrets.
scr_gettext("obj_whimsalot_212")
; if (mycommand >= 30 && mycommand < 50) global.msg[0] =
I've
made my
choice.
scr_gettext("obj_whimsalot_213")
; if (mycommand >= 50 && mycommand < 80) global.msg[0] =
Not this
time.
scr_gettext("obj_whimsalot_214")
; if (mycommand >= 80 && mycommand <= 100) global.msg[0] =
*Shine
shine*
scr_gettext("obj_whimsalot_215")
; if (whatiheard == 1) global.msg[0] =
I'm not
afraid
of you.
scr_gettext("obj_whimsalot_221")
; if (whatiheard == 3) global.msg[0] =
I've
made
my
peace.
scr_gettext("obj_whimsalot_226")
; if (whatiheard == 4) { if (mycommand < 50) global.msg[0] =
Don't
give
up!
scr_gettext("obj_whimsalot_232")
; else global.msg[0] =
There's
still
hope.
scr_gettext("obj_whimsalot_234")
; } if (impress == 1) global.msg[0] =
Courage
...
scr_gettext("obj_whimsalot_237")
; impress = 0; global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_whimsalot_242")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
27
        talked = 1;
28
        global.heard = 0;
29
    }
30
}
31
if (control_check_pressed(0))
32
{
33
    if (alarm[5] > 5 && obj_lborder.x == global.idealborder[0] && alarm[6] < 0)
gml_Object_obj_whimsalot_Alarm_6.gml

blcon = instance_create(x + 100, y, obj_blconsm); gg = floor(random(3)); mycommand = round(random(100)); if (mycommand >= 0 && mycommand < 30) global.msg[0] =
No
regrets.
scr_gettext("obj_whimsalot_212")
; if (mycommand >= 30 && mycommand < 50) global.msg[0] =
I've
made my
choice.
scr_gettext("obj_whimsalot_213")
; if (mycommand >= 50 && mycommand < 80) global.msg[0] =
Not this
time.
scr_gettext("obj_whimsalot_214")
; if (mycommand >= 80 && mycommand <= 100) global.msg[0] =
*Shine
shine*
scr_gettext("obj_whimsalot_215")
; if (whatiheard == 1) global.msg[0] =
I'm not
afraid
of you.
scr_gettext("obj_whimsalot_221")
; if (whatiheard == 3) global.msg[0] =
I've
made
my
peace.
scr_gettext("obj_whimsalot_226")
; if (whatiheard == 4) { if (mycommand < 50) global.msg[0] =
Don't
give
up!
scr_gettext("obj_whimsalot_232")
; else global.msg[0] =
There's
still
hope.
scr_gettext("obj_whimsalot_234")
; } if (impress == 1) global.msg[0] =
Courage
...
scr_gettext("obj_whimsalot_237")
; impress = 0; global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_whimsalot_242")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
34
        alarm[5] = 2;
gml_Object_obj_whimsalot_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
35
}
36
if (global.hurtanim[myself] == 1)
37
{
38
    shudder = 8;
39
    alarm[3] = global.damagetimer;
gml_Object_obj_whimsalot_Alarm_3.gml

if (mypart1.pause != 1) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; mypart1.pause = 1; snd_play(snd_damage); alarm[8] = 11; } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;
40
    global.hurtanim[myself] = 3;
41
}
42
if (global.hurtanim[myself] == 2)
43
{
44
    global.monsterhp[myself] -= takedamage;
45
    with (dmgwriter)
46
alarm[2]
47
    if (global.monsterhp[myself] >= 1)
48
    {
49
        global.hurtanim[myself] = 0;
50
        mypart1.pause = 0;
51
        global.myfight = 0;
52
        global.mnfight = 1;
53
    }
54
    else
55
    {
56
        global.myfight = 0;
57
        global.mnfight = 1;
58
        killed = 1;
59
        instance_destroy();
60
    }
61
}
62
if (global.hurtanim[myself] == 5)
63
{
64
    global.damage = 0;
65
    instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
66
    with (obj_dmgwriter)
67
alarm[2]
68
    global.myfight = 0;
69
    global.mnfight = 1;
70
    global.hurtanim[myself] = 0;
71
}
72
if (global.mnfight == 2)
73
{
74
    if (attacked == 0)
75
    {
76
        pop = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
77
        global.turntimer = 150;
78
        global.firingrate = 22;
79
        if (pop == 3)
80
            global.firingrate = global.firingrate * 2.7;
81
        if (pop == 2)
82
            global.firingrate = global.firingrate * 1.8;
83
        if (mycommand >= 50 || pop == 1)
84
        {
85
            if (greentime == 0)
86
            {
87
                gen = instance_create(x, y, obj_butterflybullet_gen_2);
88
                gen.dmg = global.monsteratk[myself];
89
            }
90
            if (greentime == 1)
91
            {
92
                gen = instance_create(x, y, obj_butterflybullet_gen);
93
                gen.dmg = global.monsteratk[myself];
94
                gen.green = 1;
95
            }
96
        }
97
        else
98
        {
99
            gen = instance_create(x, y, obj_butterflybullet_gen);
100
            gen.dmg = global.monsteratk[myself];
101
            if (greentime == 1)
102
                gen.green = 1;
103
        }
104
        if (mycommand >= 0)
105
            global.msg[0] = 
* Whimsalot locks eyes with you.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_449")
;
106
        if (mycommand >= 25)
107
            global.msg[0] = 
* Whimsalot flutters silently.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_450")
;
108
        if (mycommand >= 50)
109
            global.msg[0] = 
* Whimsalot shakes its head
dismissively.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_451")
;
110
        if (mycommand >= 75)
111
            global.msg[0] = 
* Whimsalot spins its weapon
around.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_452")
;
112
        if (mycommand >= 90)
113
            global.msg[0] = 
* Smells like nightshade and
bleach.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_453")
;
114
        if (mercymod > 80)
115
            global.msg[0] = 
* Whimsalot doesn't want to
fight anymore.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_454")
;
116
        if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 4))
117
            global.msg[0] = 
* Whimsalot's flying stutters.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_456")
;
118
        attacked = 1;
119
    }
120
    if (mercymod == 999999)
121
    {
122
        global.turntimer = -1;
123
        global.mnfight = 3;
124
    }
125
    greentime = 0;
126
    whatiheard = -1;
127
}
128
if (global.myfight == 2)
129
{
130
    if (whatiheard != -1)
131
    {
132
        if (global.heard == 0)
133
        {
134
            if (whatiheard == 0)
135
            {
136
                global.msc = 0;
137
                global.msg[0] = 
* WHIMSALOT - ATK 34 DEF 12
* It finally stopped worrying.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_491")
;
138
                OBJ_WRITER.halt = 3;
139
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
140
                with (iii)
141
                    halt = 0;
142
                whatiheard = 9;
143
            }
144
            if (whatiheard == 3)
145
            {
146
                global.msc = 0;
147
                global.msg[0] = 
* You reassure Whimsalot that
what it's doing is
alright.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_500")
;
148
                mercymod += 30;
149
                OBJ_WRITER.halt = 3;
150
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
151
                with (iii)
152
                    halt = 0;
153
            }
154
            if (whatiheard == 1)
155
            {
156
                global.msc = 0;
157
                global.msg[0] = 
* You leap at Whimsalot in a
threatening manner.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_511")
;
158
                OBJ_WRITER.halt = 3;
159
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
160
                with (iii)
161
                    halt = 0;
162
            }
163
            if (whatiheard == 4)
164
            {
165
                global.msc = 0;
166
                global.msg[0] = 
* You kneel and pray for safety.Delay 11
* Whimsalot remembers its
conscience.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_whimsalot_520")
;
167
                mercymod += 50;
168
                greentime = 1;
169
                OBJ_WRITER.halt = 3;
170
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
171
                with (iii)
172
                    halt = 0;
173
            }
174
            global.heard = 1;
175
        }
176
    }
177
}
178
if (global.myfight == 4)
179
{
180
    if (global.mercyuse == 0)
181
    {
182
        script_execute(scr_mercystandard);
183
        if (mercy < 0)
184
            instance_destroy();
185
    }
186
}
187
if (mercymod == 222 && instance_exists(OBJ_WRITER) == 0)
188
{
189
    script_execute(scr_mercystandard);
190
    if (mercy < 0)
191
        instance_destroy();
192
}