size = 1;
alpha = 1;
step = 0;
snd_play(snd_impact);
if (instance_exists(obj_shaker) == 0)
scr_shakescr_shakeinstance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;(2, 2, 2);