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gml_Object_obj_wordburst_Create_0

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1
size = 1;
2
alpha = 1;
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step = 0;
4
snd_play(snd_impact);
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if (instance_exists(obj_shaker) == 0)
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    scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(2, 2, 2);