1 | blue = 1; |
2 | dmg = 7; |
3 | rate = global.firingrate; |
4 | alarm[0] = rate; |
5 | longnote = 0; |
6 | direction = 0; |
7 | alarm[0] = 6; |
8 | turn = 5; |
9 | green = -1 + random(6); |
10 | cleaner = 0; |
11 | backwards = 0; |
12 | sum = scr_monstersum(); |
13 | siner = random(30); |
14 | siner2 = random(30); |