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gml_Object_obj_woshuanpc_Step_1

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1
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
(0, 0, 0, 0, 0);
2
scr_npc_anim
scr_npc_anim

tt = 0; if (myinteract == 3) { if (instance_exists(OBJ_WRITER)) { image_speed = 0.2; if (OBJ_WRITER.halt != 0) tt = 1; } else { tt = 1; } } if (tt == 1) { image_speed = 0; image_index = 0; }
();