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gml_Object_obj_xbullet_Create_0

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1
if (x < (room_width / 2))
2
    hspeed = 3;
3
if (x > (room_width / 2))
4
    hspeed = -3;
5
move_snap(30, 30);
6
image_xscale = 2;
7
image_yscale = 2;
8
dmg = 8;