1 |
if (falling == 0) |
2 |
depth = 50000 - ((y * 10) + (sprite_height * 4)); |
3 |
if (vspeed > 0.1) |
4 |
depth = obj_mainchara.depth - 1; |
5 |
if (vspeed < -0.1) |
6 |
depth = obj_mainchara.depth + 1; |
7 |
if (falling > 0) |
8 |
depth = 1000; |
9 |
xchange = abs(hspeed); |
10 |
ychange = abs(vspeed); |
11 |
tchange = xchange + ychange; |
12 |
angle += ((tchange * 30) / (size * 10)); |
13 |
image_xscale = size; |
14 |
image_yscale = size; |
15 |
if (falling == 1) |
16 |
{ |
17 |
friction = -0.1; |
18 |
vspeed = 3; |
19 |
falling = 2; |
20 |
} |
21 |
if (falling == 2 && y > specialy) |
22 |
{ |
23 |
y = specialy; |
24 |
friction = 0.1; |
25 |
vspeed = 0; |
26 |
falling = 0; |
27 |
} |
28 |
if (t == 1 || t == 2) |
29 |
{ |
30 |
if (hspeed == 0 && vspeed == 0) |
31 |
t = 1; |
32 |
else |
33 |
t = 2; |
34 |
} |
35 |
golf = 0; |
36 |
if (t == 1) |
37 |
size -= 0.01; |
38 |
if (size < 0.2) |
39 |
{ |
40 |
instance_destroy(); |
41 |
with (obj_rollsnowgen) |
42 |
alarm[0] |
43 |
} |