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gml_Script_ossafe_fill_rectangle

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var x1 = argument0;
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var y1 = argument1;
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var x2 = argument2;
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var y2 = argument3;
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if (x1 > x2)
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{
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    var temp = x1;
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    x1 = x2;
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    x2 = temp;
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}
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if (y1 > y2)
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{
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    var temp = y1;
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    y1 = y2;
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    y2 = temp;
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}
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if (os_type == os_ps4 || os_type == os_psvita)
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{
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    x2++;
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    y2++;
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}
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draw_rectangle(x1, y1, x2, y2, false);