1 |
if (argument0 != 3) |
2 |
{ |
3 |
check = 1; |
4 |
if (argument0 == 1) |
5 |
{ |
6 |
check = 0; |
7 |
if (abs(obj_heart.xprevious - obj_heart.x) > 0.01 || abs(obj_heart.yprevious - obj_heart.y) > 0.01) |
8 |
check = 1; |
9 |
} |
10 |
if (argument0 == 2) |
11 |
{ |
12 |
check = 0; |
13 |
if (abs(obj_heart.xprevious - obj_heart.x) < 0.01 && abs(obj_heart.yprevious - obj_heart.y) < 0.01) |
14 |
check = 1; |
15 |
} |
16 |
} |
17 |
puredmg = dmg; |
18 |
if (global.hp > 20) |
19 |
dmg += 1; |
20 |
if (global.hp >= 30) |
21 |
dmg += 1; |
22 |
if (global.hp >= 40) |
23 |
dmg += 1; |
24 |
if (global.hp >= 50) |
25 |
dmg += 1; |
26 |
if (global.hp >= 60) |
27 |
dmg += 1; |
28 |
if (global.hp >= 70) |
29 |
dmg += 1; |
30 |
if (global.hp >= 80) |
31 |
dmg += 1; |
32 |
if (global.hp >= 90) |
33 |
dmg += 1; |
34 |
if (global.invc < 1 && check == 1) |
35 |
{ |
36 |
dmgamt = round(dmg - ((global.df + global.adef) / 5)); |
37 |
if (dmgamt < argument1) |
38 |
dmgamt = argument1; |
39 |
if (argument2 > 0 && dmgamt > argument2) |
40 |
dmgamt = argument2; |
41 |
if (argument3 > 0) |
42 |
dmgamt = argument3; |
43 |
if (dmgamt < 1) |
44 |
dmgamt = 1; |
45 |
global.hp -= dmgamt; |
46 |
if (global.hp < 0) |
47 |
global.hp = 0; |
48 |
snd_play(snd_hurt1); |
49 |
global.hshake = 2; |
50 |
global.shakespeed = 2; |
51 |
global.vshake = 2; |
52 |
instance_create(0, 0, obj_shaker); |
53 |
global.invc = global.inv; |
54 |
if (argument4 > 0) |
55 |
global.invc = (argument4 / 20) * global.inv; |
56 |
if (global.battlegroup == 22) |
57 |
{ |
58 |
if (global.hp < 1) |
59 |
obj_torielboss.sprite_index = spr_torielboss_mouthcover; |
60 |
} |
61 |
} |
62 |
dmg = puredmg; |