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gml_Script_scr_dogcheck

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1
dogcheck = 1;
2
if (global.currentroom < room_area1)
3
    dogcheck = 0;
4
if (global.currentroom > room_icecave1)
5
    dogcheck = 0;
6
if (global.currentroom == room_castle_trueexit)
7
    dogcheck = 0;
8
if (global.currentroom == room_outsideworld)
9
    dogcheck = 0;
10
if (global.currentroom == room_undertale_end)
11
    dogcheck = 0;
12
if (global.currentroom == room_tundra_sansroom)
13
    dogcheck = 0;
14
if (global.currentroom == room_tundra_sansroom_dark)
15
    dogcheck = 0;
16
if (global.currentroom == room_tundra_sansbasement)
17
    dogcheck = 0;
18
if (dogcheck == 0)
19
    room_goto(room_of_dog Dogcheck room);