1 |
dogcheck = 1; |
2 |
if (global.currentroom < room_area1) |
3 |
dogcheck = 0; |
4 |
if (global.currentroom > room_icecave1) |
5 |
dogcheck = 0; |
6 |
if (global.currentroom == room_castle_trueexit) |
7 |
dogcheck = 0; |
8 |
if (global.currentroom == room_outsideworld) |
9 |
dogcheck = 0; |
10 |
if (global.currentroom == room_undertale_end) |
11 |
dogcheck = 0; |
12 |
if (global.currentroom == room_tundra_sansroom) |
13 |
dogcheck = 0; |
14 |
if (global.currentroom == room_tundra_sansroom_dark) |
15 |
dogcheck = 0; |
16 |
if (global.currentroom == room_tundra_sansbasement) |
17 |
dogcheck = 0; |
18 |
if (dogcheck == 0) |
19 |
room_goto(room_of_dog Dogcheck room); |