1 |
i = 0; |
2 |
loop = 1; |
3 |
noroom = 0; |
4 |
global.item[8] = 999; |
5 |
while (loop == 1) |
6 |
{ |
7 |
if (global.item[i] == 0) |
8 |
{ |
9 |
global.item[i] = argument0; |
10 |
break; |
11 |
} |
12 |
if (i == 8) |
13 |
{ |
14 |
script_execute(scr_itemnospace); |
15 |
break; |
16 |
} |
17 |
i += 1; |
18 |
} |
19 |
ossafe_ini_open("undertale.ini"); |
20 |
var bc = ini_read_real("General", "BC", 0); |
21 |
if (bc < 4) |
22 |
{ |
23 |
bc++; |
24 |
ini_write_real("General", "BC", bc); |
25 |
ossafe_ini_close(); |
26 |
ossafe_savedata_save(); |
27 |
} |
28 |
else |
29 |
{ |
30 |
ossafe_ini_close(); |
31 |
} |
32 |
if (bc >= 1) |
33 |
trophy_unlock("item_1"); |
34 |
if (bc >= 2) |
35 |
trophy_unlock("item_2"); |
36 |
if (bc >= 3) |
37 |
trophy_unlock("item_3"); |
38 |
if (bc >= 4) |
39 |
trophy_unlock("item_4"); |
40 |
script_execute(scr_itemnameb); |
41 |
script_execute(scr_itemname); |