| 1 |
i = 0; |
| 2 |
loop = 1; |
| 3 |
noroom = 0; |
| 4 |
global.item[8] = 999; |
| 5 |
while (loop == 1) |
| 6 |
{ |
| 7 |
if (global.item[i] == 0) |
| 8 |
{ |
| 9 |
global.item[i] = argument0; |
| 10 |
break; |
| 11 |
} |
| 12 |
if (i == 8) |
| 13 |
{ |
| 14 |
script_execute(scr_itemnospace); |
| 15 |
break; |
| 16 |
} |
| 17 |
i += 1; |
| 18 |
} |
| 19 |
ossafe_ini_open("undertale.ini"); |
| 20 |
var bc = ini_read_real("General", "BC", 0); |
| 21 |
if (bc < 4) |
| 22 |
{ |
| 23 |
bc++; |
| 24 |
ini_write_real("General", "BC", bc); |
| 25 |
ossafe_ini_close(); |
| 26 |
ossafe_savedata_save(); |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
ossafe_ini_close(); |
| 31 |
} |
| 32 |
if (bc >= 1) |
| 33 |
trophy_unlock("item_1"); |
| 34 |
if (bc >= 2) |
| 35 |
trophy_unlock("item_2"); |
| 36 |
if (bc >= 3) |
| 37 |
trophy_unlock("item_3"); |
| 38 |
if (bc >= 4) |
| 39 |
trophy_unlock("item_4"); |
| 40 |
script_execute(scr_itemnameb); |
| 41 |
script_execute(scr_itemname); |