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gml_Script_SCR_LASER

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1
global.bulletvariable[0] = argument0;
2
global.bulletvariable[1] = argument1;
3
global.bulletvariable[2] = argument2;
4
global.bulletvariable[3] = argument3;
5
global.bulletvariable[4] = argument4;
6
global.bulletvariable[5] = argument5;
7
global.bulletvariable[6] = argument6;
8
global.bulletvariable[7] = argument7;
9
global.bulletvariable[8] = argument8;
10
global.bulletappearance = argument9;
11
instance_create(x, y, blt_laser);