1 |
demonx = "Part of this game's charm is the mystery of how many options or secrets there are. If you are reading this, please don't post this message or this information anywhere. Or doing secrets will become pointless."; |
2 |
var l_char = string_to_hiragana(string_lower(argument0)); |
3 |
if (l_char == "aaaaaa" || l_char == "ああああああ") |
4 |
{ |
5 |
allow = 1; |
6 |
if (global.language == "ja") |
7 |
spec_m = "ほんとに#これでいいの…?"; |
8 |
else |
9 |
spec_m = "Not very creative...?"; |
10 |
} |
11 |
else if (l_char == "asgore" || l_char == "あずごあ") |
12 |
{ |
13 |
allow = 0; |
14 |
if (global.language == "ja") |
15 |
spec_m = "そのなまえは ダメだ。"; |
16 |
else |
17 |
spec_m = "You cannot."; |
18 |
} |
19 |
else if (l_char == "toriel" || l_char == "とりえる") |
20 |
{ |
21 |
allow = 0; |
22 |
if (global.language == "ja") |
23 |
spec_m = "ちゃんと なまえを#かんがえるのよ。"; |
24 |
else |
25 |
spec_m = "I think you should#think of your own#name, my child."; |
26 |
} |
27 |
else if (l_char == "sans" || l_char == "さんず") |
28 |
{ |
29 |
allow = 0; |
30 |
if (global.language == "ja") |
31 |
spec_m = "ダメだぜ。"; |
32 |
else |
33 |
spec_m = "nope."; |
34 |
} |
35 |
else if (l_char == "undyne" || l_char == "あんだいん") |
36 |
{ |
37 |
allow = 0; |
38 |
if (global.language == "ja") |
39 |
spec_m = "ひとの なまえを#パクるな!"; |
40 |
else |
41 |
spec_m = "Get your OWN name!"; |
42 |
} |
43 |
else if (l_char == "flowey" || l_char == "ふらうぃ") |
44 |
{ |
45 |
allow = 0; |
46 |
if (global.language == "ja") |
47 |
spec_m = "そのなまえは#ボクだけのもの。"; |
48 |
else |
49 |
spec_m = "I already CHOSE#that name."; |
50 |
} |
51 |
else if (l_char == "chara" || l_char == "きゃら") |
52 |
{ |
53 |
allow = 1; |
54 |
if (global.language == "ja") |
55 |
spec_m = "ほんとうのなまえ。"; |
56 |
else |
57 |
spec_m = "The true name."; |
58 |
} |
59 |
else if (l_char == "alphys" || l_char == "あるふぃー") |
60 |
{ |
61 |
allow = 0; |
62 |
if (global.language == "ja") |
63 |
spec_m = "ダ… ダメだよっ!"; |
64 |
else |
65 |
spec_m = "D-don't do that."; |
66 |
} |
67 |
else if (l_char == "alphy" || l_char == "あるっち") |
68 |
{ |
69 |
allow = 1; |
70 |
if (global.language == "ja") |
71 |
spec_m = "う… うん#いいよ…"; |
72 |
else |
73 |
spec_m = "Uh... OK?"; |
74 |
} |
75 |
else if (l_char == "papyru" || l_char == "ぱぴるす") |
76 |
{ |
77 |
allow = 1; |
78 |
if (global.language == "ja") |
79 |
spec_m = "オレさまは#べつに#いいよッ!"; |
80 |
else |
81 |
spec_m = "I'LL ALLOW IT!!!!"; |
82 |
} |
83 |
else if (l_char == "napsta" || l_char == "blooky" || l_char == "なぷすた" || l_char == "ぶるっち") |
84 |
{ |
85 |
allow = 1; |
86 |
if (global.language == "ja") |
87 |
spec_m = "…………#(とめるちからは ない)"; |
88 |
else |
89 |
spec_m = "...........#(They're powerless to#stop you.)"; |
90 |
} |
91 |
else if (l_char == "murder" || l_char == "mercy" || l_char == "ころす" || l_char == "みのがす") |
92 |
{ |
93 |
allow = 1; |
94 |
if (global.language == "ja") |
95 |
spec_m = "こんな なまえで#いいんですか?"; |
96 |
else |
97 |
spec_m = "That's a little on-#the nose, isn't it...?"; |
98 |
} |
99 |
else if (l_char == "asriel" || l_char == "あずりえる") |
100 |
{ |
101 |
allow = 0; |
102 |
if (global.language == "ja") |
103 |
spec_m = "…"; |
104 |
else |
105 |
spec_m = "..."; |
106 |
} |
107 |
else if (l_char == "catty" || l_char == "きゃってぃ") |
108 |
{ |
109 |
allow = 1; |
110 |
if (global.language == "ja") |
111 |
spec_m = "アリゲッティ! みて!#アタシのなまえ#だしぃ~!"; |
112 |
else |
113 |
spec_m = "Bratty! Bratty!#That's MY name!"; |
114 |
} |
115 |
else if (l_char == "bratty" || l_char == "ありげってぃ") |
116 |
{ |
117 |
allow = 1; |
118 |
if (global.language == "ja") |
119 |
spec_m = "べつに いいけどぉ~?"; |
120 |
else |
121 |
spec_m = "Like, OK I guess."; |
122 |
} |
123 |
else if (l_char == "mtt" || l_char == "metta" || l_char == "mett" || l_char == "めた" || l_char == "めたとん") |
124 |
{ |
125 |
allow = 1; |
126 |
if (global.language == "ja") |
127 |
spec_m = "おお!!キミ!!#せんでん してくれるのかい?"; |
128 |
else |
129 |
spec_m = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?"; |
130 |
} |
131 |
else if (l_char == "gerson" || l_char == "がーそん") |
132 |
{ |
133 |
allow = 1; |
134 |
if (global.language == "ja") |
135 |
spec_m = "ワッハッハッ!#そりゃあいい!"; |
136 |
else |
137 |
spec_m = "Wah ha ha! Why not?"; |
138 |
} |
139 |
else if (l_char == "shyren" || l_char == "しゃいれーん") |
140 |
{ |
141 |
allow = 1; |
142 |
if (global.language == "ja") |
143 |
spec_m = "…?"; |
144 |
else |
145 |
spec_m = "...?"; |
146 |
} |
147 |
else if (l_char == "aaron" || l_char == "あーろん") |
148 |
{ |
149 |
allow = 1; |
150 |
if (global.language == "ja") |
151 |
spec_m = "このなまえで#よろしいですか?(^_–)☆ "; |
152 |
else |
153 |
spec_m = "Is this name correct? ; )"; |
154 |
} |
155 |
else if (l_char == "temmie" || l_char == "てみー") |
156 |
{ |
157 |
allow = 1; |
158 |
if (global.language == "ja") |
159 |
spec_m = "ホィ!"; |
160 |
else |
161 |
spec_m = "hOI!"; |
162 |
} |
163 |
else if (l_char == "woshua" || l_char == "うぉっしゅあ") |
164 |
{ |
165 |
allow = 1; |
166 |
if (global.language == "ja") |
167 |
spec_m = "せいけつな なまえ。"; |
168 |
else |
169 |
spec_m = "Clean name."; |
170 |
} |
171 |
else if (l_char == "jerry" || l_char == "じぇりー") |
172 |
{ |
173 |
allow = 1; |
174 |
if (global.language == "ja") |
175 |
spec_m = "ジェリー。"; |
176 |
else |
177 |
spec_m = "Jerry."; |
178 |
} |
179 |
else if (l_char == "bpants" || l_char == "ばがぱん") |
180 |
{ |
181 |
allow = 1; |
182 |
if (global.language == "ja") |
183 |
spec_m = "…なまえの#ネタぎれ?"; |
184 |
else |
185 |
spec_m = "You are really scraping the#bottom of the barrel."; |
186 |
} |
187 |
else if (l_char == "gaster" || l_char == "がすたー") |
188 |
{ |
189 |
game_restart(); |
190 |
} |
191 |
else |
192 |
{ |
193 |
allow = 1; |
194 |
spec_m = Is this name correct?scr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("name_entry_confirm") ; |
195 |
} |