1 |
if (room == room_castle_throneroom || room == room_castle_barrier || (room == room_battle && (instance_exists(obj_asgore_finalintro) || instance_exists(obj_asgoreb)))) |
2 |
sprite_prefetch(spr_torheart_again); |
3 |
if (room == room_asrielappears || (room == room_battle && (instance_exists(obj_asrielb) || instance_exists(obj_asrielfinal)))) |
4 |
sprite_prefetch(spr_regstar); |
5 |
if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle) || room == room_gameover || room == room_papdate || room == room_adate || room == room_flowey_endchoice) |
6 |
sprite_prefetch(spr_fightbt); |
7 |
if (room == room_battle && instance_exists(obj_sansb)) |
8 |
sprite_prefetch(spr_s_bonebul_top); |
9 |
if ((room >= room_water_undynefinal && room <= room_fire1) || (room == room_battle && (instance_exists(obj_undyneboss) || instance_exists(obj_undyne_ex)))) |
10 |
sprite_prefetch(spr_undyneb_face); |
11 |
if (room >= room_castle_elevatorout && room <= room_castle_trueexit) |
12 |
sprite_prefetch(spr_smallkey); |
13 |
sprite_prefetch(spr_singleblackpixel); |
14 |
if ((room >= room_fire1 && room <= room_fire_finalelevator) || room == room_shop3 || room == room_shop4) |
15 |
sprite_prefetch(spr_cogsmall_e); |
16 |
if (room >= room_fire_labelevator && room <= room_truelab_power) |
17 |
sprite_prefetch(spr_leverkey); |
18 |
if ((room >= room_area1 && room <= room_ruinsexit) || room == room_castle_prebarrier || room == room_castle_exit || room == room_castle_trueexit) |
19 |
sprite_prefetch(spr_fakewaterl); |
20 |
if ((room >= room_tundra1 && room <= room_fogroom) || (room >= room_icecave1 && room <= room_ice_dog) || room == room_shop1) |
21 |
sprite_prefetch(spr_dogmush); |
22 |
if ((room >= room_fogroom && room <= room_fire1) || room == room_shop2 || room == room_shop5 || room == room_riverman_transition) |
23 |
sprite_prefetch(spr_pxquit); |
24 |
if (room == room_outsideworld || (room >= room_end_castroll && room < room_end_theend)) |
25 |
sprite_prefetch(spr_tinyleaf); |
26 |
if (room == room_floweyx) |
27 |
{ |
28 |
sprite_prefetch(spr_pipepart); |
29 |
sprite_prefetch(spr_bgpipe); |
30 |
} |
31 |
if (room == room_floweyx) |
32 |
sprite_prefetch(spr_eyeshot_a); |
33 |
if (room >= room_f_start && room <= room_f_phrase) |
34 |
sprite_prefetch(spr_allsoul); |
35 |
sprite_prefetch(spr_infinitysign); |
36 |
if (global.language == "ja") |
37 |
sprite_prefetch(spr_fonts_ja_preload); |
38 |
else |
39 |
sprite_prefetch(spr_fonts_en_preload); |
40 |
sprite_prefetch(spr_maincharad); |
41 |
if (room <= room_intromenu || (room >= room_settings && room <= room_controltest) || (room >= room_f_start && room <= room_f_room) || room == room_undertale_end || room == room_end_theend) |
42 |
sprite_prefetch(spr_sensebar); |
43 |
if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle)) |
44 |
sprite_prefetch(spr_froggit); |
45 |
sprite_prefetch(spr_longsnail); |