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gml_Script_scr_preload_textures

(view raw script w/o annotations or w/e)
1
if (room == room_castle_throneroom || room == room_castle_barrier || (room == room_battle && (instance_exists(obj_asgore_finalintro) || instance_exists(obj_asgoreb))))
2
    sprite_prefetch(spr_torheart_again);
3
if (room == room_asrielappears || (room == room_battle && (instance_exists(obj_asrielb) || instance_exists(obj_asrielfinal))))
4
    sprite_prefetch(spr_regstar);
5
if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle) || room == room_gameover || room == room_papdate || room == room_adate || room == room_flowey_endchoice)
6
    sprite_prefetch(spr_fightbt);
7
if (room == room_battle && instance_exists(obj_sansb))
8
    sprite_prefetch(spr_s_bonebul_top);
9
if ((room >= room_water_undynefinal && room <= room_fire1) || (room == room_battle && (instance_exists(obj_undyneboss) || instance_exists(obj_undyne_ex))))
10
    sprite_prefetch(spr_undyneb_face);
11
if (room >= room_castle_elevatorout && room <= room_castle_trueexit)
12
    sprite_prefetch(spr_smallkey);
13
sprite_prefetch(spr_singleblackpixel);
14
if ((room >= room_fire1 && room <= room_fire_finalelevator) || room == room_shop3 || room == room_shop4)
15
    sprite_prefetch(spr_cogsmall_e);
16
if (room >= room_fire_labelevator && room <= room_truelab_power)
17
    sprite_prefetch(spr_leverkey);
18
if ((room >= room_area1 && room <= room_ruinsexit) || room == room_castle_prebarrier || room == room_castle_exit || room == room_castle_trueexit)
19
    sprite_prefetch(spr_fakewaterl);
20
if ((room >= room_tundra1 && room <= room_fogroom) || (room >= room_icecave1 && room <= room_ice_dog) || room == room_shop1)
21
    sprite_prefetch(spr_dogmush);
22
if ((room >= room_fogroom && room <= room_fire1) || room == room_shop2 || room == room_shop5 || room == room_riverman_transition)
23
    sprite_prefetch(spr_pxquit);
24
if (room == room_outsideworld || (room >= room_end_castroll && room < room_end_theend))
25
    sprite_prefetch(spr_tinyleaf);
26
if (room == room_floweyx)
27
{
28
    sprite_prefetch(spr_pipepart);
29
    sprite_prefetch(spr_bgpipe);
30
}
31
if (room == room_floweyx)
32
    sprite_prefetch(spr_eyeshot_a);
33
if (room >= room_f_start && room <= room_f_phrase)
34
    sprite_prefetch(spr_allsoul);
35
sprite_prefetch(spr_infinitysign);
36
if (global.language == "ja")
37
    sprite_prefetch(spr_fonts_ja_preload);
38
else
39
    sprite_prefetch(spr_fonts_en_preload);
40
sprite_prefetch(spr_maincharad);
41
if (room <= room_intromenu || (room >= room_settings && room <= room_controltest) || (room >= room_f_start && room <= room_f_room) || room == room_undertale_end || room == room_end_theend)
42
    sprite_prefetch(spr_sensebar);
43
if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle))
44
    sprite_prefetch(spr_froggit);
45
sprite_prefetch(spr_longsnail);