| 1 |
if (room == room_castle_throneroom || room == room_castle_barrier || (room == room_battle && (instance_exists(obj_asgore_finalintro) || instance_exists(obj_asgoreb)))) |
| 2 |
sprite_prefetch(spr_torheart_again); |
| 3 |
if (room == room_asrielappears || (room == room_battle && (instance_exists(obj_asrielb) || instance_exists(obj_asrielfinal)))) |
| 4 |
sprite_prefetch(spr_regstar); |
| 5 |
if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle) || room == room_gameover || room == room_papdate || room == room_adate || room == room_flowey_endchoice) |
| 6 |
sprite_prefetch(spr_fightbt); |
| 7 |
if (room == room_battle && instance_exists(obj_sansb)) |
| 8 |
sprite_prefetch(spr_s_bonebul_top); |
| 9 |
if ((room >= room_water_undynefinal && room <= room_fire1) || (room == room_battle && (instance_exists(obj_undyneboss) || instance_exists(obj_undyne_ex)))) |
| 10 |
sprite_prefetch(spr_undyneb_face); |
| 11 |
if (room >= room_castle_elevatorout && room <= room_castle_trueexit) |
| 12 |
sprite_prefetch(spr_smallkey); |
| 13 |
sprite_prefetch(spr_singleblackpixel); |
| 14 |
if ((room >= room_fire1 && room <= room_fire_finalelevator) || room == room_shop3 || room == room_shop4) |
| 15 |
sprite_prefetch(spr_cogsmall_e); |
| 16 |
if (room >= room_fire_labelevator && room <= room_truelab_power) |
| 17 |
sprite_prefetch(spr_leverkey); |
| 18 |
if ((room >= room_area1 && room <= room_ruinsexit) || room == room_castle_prebarrier || room == room_castle_exit || room == room_castle_trueexit) |
| 19 |
sprite_prefetch(spr_fakewaterl); |
| 20 |
if ((room >= room_tundra1 && room <= room_fogroom) || (room >= room_icecave1 && room <= room_ice_dog) || room == room_shop1) |
| 21 |
sprite_prefetch(spr_dogmush); |
| 22 |
if ((room >= room_fogroom && room <= room_fire1) || room == room_shop2 || room == room_shop5 || room == room_riverman_transition) |
| 23 |
sprite_prefetch(spr_pxquit); |
| 24 |
if (room == room_outsideworld || (room >= room_end_castroll && room < room_end_theend)) |
| 25 |
sprite_prefetch(spr_tinyleaf); |
| 26 |
if (room == room_floweyx) |
| 27 |
{ |
| 28 |
sprite_prefetch(spr_pipepart); |
| 29 |
sprite_prefetch(spr_bgpipe); |
| 30 |
} |
| 31 |
if (room == room_floweyx) |
| 32 |
sprite_prefetch(spr_eyeshot_a); |
| 33 |
if (room >= room_f_start && room <= room_f_phrase) |
| 34 |
sprite_prefetch(spr_allsoul); |
| 35 |
sprite_prefetch(spr_infinitysign); |
| 36 |
if (global.language == "ja") |
| 37 |
sprite_prefetch(spr_fonts_ja_preload); |
| 38 |
else |
| 39 |
sprite_prefetch(spr_fonts_en_preload); |
| 40 |
sprite_prefetch(spr_maincharad); |
| 41 |
if (room <= room_intromenu || (room >= room_settings && room <= room_controltest) || (room >= room_f_start && room <= room_f_room) || room == room_undertale_end || room == room_end_theend) |
| 42 |
sprite_prefetch(spr_sensebar); |
| 43 |
if ((room >= room_area1 && room <= room_truelab_power) || (room >= room_battle && room <= room_storybattle)) |
| 44 |
sprite_prefetch(spr_froggit); |
| 45 |
sprite_prefetch(spr_longsnail); |