1 | bone = instance_create(900, 900, obj_sans_bonebul); |
2 | bone.y = global.idealborder[3] - argument0; |
3 | bone.hspeed = argument1; |
4 | bone.type = argument3; |
5 | bone.x = 320 - (argument1 * argument2); |
6 | bone.yinit = bone.y; |