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gml_Script_scr_setfont

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1
var newfont = argument0;
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if (global.language == "ja")
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{
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    if (newfont == fnt_main)
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        newfont = fnt_ja_main;
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    if (newfont == fnt_maintext)
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        newfont = fnt_ja_maintext;
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    if (newfont == fnt_plain)
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        newfont = fnt_ja_plain;
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}
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draw_set_font(newfont);