if (distance_to_point(x, obj_heart.y) < 100) hspeed = (180 / (distance_to_point(obj_heart.x, y) + 10)) - 1; if (obj_heart.x > x) hspeed = -hspeed; if (global.turntimer < 1) instance_destroy(); if (x < global.idealborder[0]) instance_destroy(); if (x > global.idealborder[1]) instance_destroy(); if (y > global.idealborder[2]) visible = true; if (y > global.idealborder[3]) instance_destroy();