if (global.turntimer < 1) { global.turntimer = -1; global.mnfight = 3; instance_destroy(); } if (instance_exists(obj_heart)) { if (abs(obj_heart.x - x) < 12) { g = 1; friction = 0.1; hspeed = -2; } else if (g == 1) { friction = -0.3; } if ((obj_heart.y - y) > (sprite_height / 2)) y += 4; else if ((obj_heart.y - y) < (sprite_height / 4)) y -= 4; }