instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); dmg = 4; if (global.hp < 7) dmg = 2; image_speed = 0.5; if (x < global.idealborder[0]) instance_destroy(); alarm[0] = 40; alarm[1] = 45; bounced = 0;