if (instance_exists(blt_handbullet1)) { if (blt_handbullet1.path_position == 1 && goof == 0) { move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 0.6); goof = 1; friction = -0.1; } } if (y > (global.idealborder[3] + 4)) instance_destroy();