instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); gravity = 0.5; gravity_direction = 90; hspeed = random(6) - 2; vspeed = 2; friction = 0.2; image_xscale = random(0.4) + 0.8; image_yscale = image_xscale; dmg = 0; disappear = 0; outside = 0;