instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); gravity = 0.4; gravity_direction = 270; hspeed = random(10) - 6.1; vspeed = 4; friction = 0.4; image_xscale = random(0.4) + 0.8; image_yscale = image_xscale; dmg = 0;