reds += 1; if (sprite_index == spr_dummybullet_red) sprite_index = spr_dummybullet; else sprite_index = spr_dummybullet_red; alarm[7] = 5; if (reds > 4) { event_user(1); alarm[7] = -1; alarm[5] = 90; speed = 2; friction = -0.2; }