if (part < 1) { remdir = direction; move_towards_point(obj_heart.x + 2, obj_heart.y + 2, 3); angel = direction; direction = remdir; if (side == 0 && x > (global.idealborder[0] + 4)) event_user(1); if (side == 1 && x < (global.idealborder[1] - 22)) event_user(1); if (side == 2 && y > (global.idealborder[2] + 4)) event_user(1); if (side == 3 && y < (global.idealborder[3] - 22)) event_user(1); }