if (normal == 1 && destroy == 0) { speed = 0; with (obj_maddummy) event_user(3); if (obj_maddum_drawer.alarm[5] < 2) { with (obj_maddum_drawer) event_user(2); } with (obj_maddummy) event_user(7); if (instance_exists(obj_shaker) == 0) scr_shake(4, 4, 2); destroy = 1; normal = 0; }