angle = direction + 90; image_angle = angle; image_xscale = speed / 3; image_yscale = speed / 3; if (blue == 3) { alarm[7] += 0.5; image_xscale = speed / 2; image_yscale = speed / 2; } if (global.turntimer < 1) global.mnfight = 3; if (alarm[7] < 10) image_alpha -= 0.1;