if (inactive == 0) { if (x1 == 0) iii = instance_create(x + 22, y + 5, blt_chasefire1); else iii = instance_create(x + 22, y + 5, blt_chasefire2); if (global.hp < 8) { with (iii) dmg = 2; } if (global.hp < 6) { with (iii) dmg = 1; } snd_play(snd_noise); alarm[0] = 4; } else { alarm[1] = 100; } if (global.hp < 8) dmg = 2; if (global.hp < 6) dmg = 1;