if (global.turntimer < 1) { global.turntimer = -1; global.mnfight = 3; instance_destroy(); } if (path_position < 0.5) path_speed += 0.2; if (path_position > 0.5) path_speed -= 0.1; if (path_position == 1) { path_end(); speed = 0; gravity = 0; inactive = 1; } if (global.hp <= 2) global.turntimer = -100;