action_set_relative(1); mydirection = global.bulletvariable[0]; mydirectionalspeed = global.bulletvariable[1]; twdsX = global.bulletvariable[2]; twdsY = global.bulletvariable[3]; owngravity = global.bulletvariable[4]; owngravity_direction = global.bulletvariable[5]; friction = global.bulletvariable[6]; twdsXspeed = global.bulletvariable[7]; twdsYspeed = global.bulletvariable[8]; gravityincrement = 0; action_set_motion(mydirection, mydirectionalspeed); if (sprite_index == spr_dirbullet) image_speed = 0; action_set_relative(0);