draw_set_color(c_red); twdsXspeed += (owngravity * gravityincrement); if (collision_line(x, y, twdsX, twdsY, obj_heart, false, true)) draw_set_color(c_green); if (collision_line(x, y, twdsX + twdsXspeed, twdsY + twdsYspeed, obj_heart, false, true)) draw_set_color(c_green); draw_triangle(x, y, twdsX, twdsY, twdsX + twdsXspeed, twdsY + twdsYspeed, 0); twdsX += twdsXspeed; twdsY += twdsYspeed;