dmg = 7; image_speed = 0.2; with (obj_shyren) { if (emotion == 0) { i = choose(0, 1, 2); caster_play(badnote[i], 0.5, 0.7); } else { i = floor(random(6)); caster_play(note[i], 1, 1); } } if (obj_shyren.emotion == 0) { speed = 4; dep = 1; detune = 3; dspeed = 1; } if (obj_shyren.emotion >= 1) { dep = 0; detune = 2; dspeed = 12; speed = 7; } direction = random(60) + 250; siner = random(100); gravity_direction = choose(0, 45, 90, 45, 180); alarm[0] = 40 + random(20);