ch = 0; if (sprite_index == spr_muscbul1 && ch == 0) { sprite_index = spr_muscbul2; ch = 1; } if (sprite_index == spr_muscbul1_r && ch == 0) { sprite_index = spr_muscbul2_r; ch = 1; } if (sprite_index == spr_muscbul2 && ch == 0) { sprite_index = spr_muscbul1; ch = 1; } if (sprite_index == spr_muscbul2_r && ch == 0) { sprite_index = spr_muscbul1_r; ch = 1; } alarm[0] = flexspeed; if (offset == 1) vspeed = -4;