bb = 1; if (blue == 1) { if (obj_heart.xprevious != obj_heart.x || obj_heart.yprevious != obj_heart.y) bb = 1; else bb = 0; } if (global.invc < 1 && bb == 1) { dmgamt = round(dmg - ((global.df + global.adef) / 5)); if (dmgamt < 1) dmgamt = 1; global.hp -= dmgamt; snd_play(snd_hurt1); global.hshake = 2; global.shakespeed = 2; global.vshake = 2; instance_create(0, 0, obj_shaker); global.invc = global.inv; }