instance_create(x + ((sprite_width / 2) - 8), y + ((sprite_width / 2) - 8), blt_gen); gravity = 0.2; gravity_direction = 270; vspeed = 2; speed = 2; image_speed = 0.25; dropdown = 0; dmg = 0; hspeed = 0.4; rbord = 0; damageable = 0;