if (instance_exists(obj_tembody)) obj_tembody.atk = 1; i = 0; repeat (10) { temdir[i] = 0; temtim[i] = 0; temx1[i] = 0; temx2[i] = 0; temy1[i] = 0; temy2[i] = 0; i += 1; } speed = 4; temx1[0] = x; temx2[0] = x + 9; temy1[0] = y; temy[0] = y + 9; temdir[0] = 270; direction = temdir[0]; alarm[0] = 20 + random(20); temtim[0] = 90; temno = 0; turned = 0;