action_set_relative(1); sprite_index = global.bulletappearance; mydirection = global.bulletvariable[6]; mydirectionalspeed = global.bulletvariable[7]; gravity = global.bulletvariable[3]; gravity_direction = global.bulletvariable[4]; friction = global.bulletvariable[5]; instance_create(x, y, blt_gen); action_set_motion(mydirection, mydirectionalspeed); if (sprite_index == spr_dirbullet) image_speed = 0; action_set_relative(0);