vspeed = 0; hspeed = 0; gravity = 0; x = xprevious; y = yprevious; alarm[1] = 15; if (instance_exists(obj_shaker)) { with (obj_shaker) instance_destroy(); } snd_play(snd_noise); global.hshake = 3; global.shakespeed = 2; global.vshake = 0; instance_create(0, 0, obj_shaker); if (scr_monstersum() == 1) alarm[1] = 4;