hard = 0; image_speed = 0; visible = false; sprite_index = spr_whiteax2; image_alpha = 0; if (instance_number(object_index) > 1) axetype = 1; else axetype = 0; if (axetype == 0) { x = global.idealborder[0] - 130; image_index = 0; hspeed = 0; } else { x = global.idealborder[1] - 50; image_index = 1; hspeed = 0; } alarm[1] = 10; y = 309; if (x < 140) x = 99; else x = 350; dmg = 0; g = 0; hurted = 0; blconnum = 0; move = 0;