dmg = 0; rr = round(random(1)); y = global.idealborder[2] + 7; if (rr == 1) { x = global.idealborder[1] + 20; hspeed = -7; gravity = 0.13; gravity_direction = 0; } if (rr == 0) { x = global.idealborder[0] - 20; hspeed = 7; gravity = 0.13; gravity_direction = 180; }