if (type == 1) { if (speed > 0) speed -= 0.03; if (speed < 0) speed = 0; } if (x > (405 - (sprite_width / 2))) { if (hspeed > 0) hspeed = -hspeed; } if (x < (250 + (sprite_width / 2))) { if (hspeed < 0) hspeed = -hspeed; }