anger = choose(4, -4); sp = choose(-1, 1); image_angle = 0; image_speed = 0; type = 0; for (j = 0; j < 6; j += 1) { for (i = 0; i < 7; i += 1) { kn = instance_create((-sprite_width * 4) + (sprite_width * i), (-sprite_width * 2) + (sprite_width * j), obj_6knife); kn.relx = kn.xstart - x; kn.rely = kn.ystart - y; } } with (obj_flowey_bulletmaster) soulmax += 90; visible = false; alarm[0] = 1; con = 0; sprite_index = scr_getsprite(sprite_index);