siner += 2; counter += 1; for (i = 0; i < 6; i += 1) draw_sprite(sprite_index, i, x + lengthdir_x(radius, siner + ((i / 6) * 360)), y + lengthdir_y(radius, siner + ((i / 6) * 360))); if (counter > 60 && counter < 90) radius += 0.6; if (counter == 120) vspeed = 2; if (counter > 120 && counter < 235) radius += 1; if (counter == 235) { vspeed = 0; times = 0; } if (counter == 285) { for (i = 0; i < 6; i += 1) { heal = instance_create(x + lengthdir_x(radius, siner + ((i / 6) * 360)), y + lengthdir_y(radius, siner + ((i / 6) * 360)), obj_6heal); with (heal) move_towards_point(obj_vsflowey_heart.x + 8, obj_vsflowey_heart.y + 8, 3); if (i == 0) { heal.sprite_index = spr_6bandage_big; heal.image_xscale = 1; heal.image_yscale = 1; } if (i == 1) { heal.sprite_index = spr_6thumbsup_small; heal.image_xscale = 2; heal.image_yscale = 2; } if (i == 2) { heal.sprite_index = spr_6shoe_musicnote; heal.image_xscale = 2; heal.image_yscale = 2; } if (i == 3) { heal.sprite_index = spr_6hope; if (global.language == "ja") heal.sprite_index = spr_6hope_ja; heal.image_xscale = 2; heal.image_yscale = 2; } if (i == 4) { heal.sprite_index = spr_6pan_egg; heal.image_xscale = 2; heal.image_yscale = 2; } if (i == 5) { heal.sprite_index = spr_6gun_flower; heal.image_xscale = 2; heal.image_yscale = 2; } } times += 1; } if (counter == 325) { if (times < 5) counter = 283; } if (counter > 360) radius += 4; if (counter > 460) instance_destroy();