counter += sinerspeed; siner += 1; radius += (sin(siner / 6) * 2); if (con == 1) sinerspeed += 0.25; for (i = 0; i < 6; i += 1) draw_sprite(sprite_index, i, x + lengthdir_x(radius, counter + ((i / 6) * 360)), y + lengthdir_y(radius, counter + ((i / 6) * 360)));