shaker = random(shake) - random(shake); draw_sprite_ext(spr_adate_body, 0, x + shaker, y, 2, 2, 0, c_white, image_alpha); if (set == 0) draw_sprite_ext(spr_adate_head, global.faceemotion, x + shaker, y, 2, 2, 0, c_white, image_alpha); if (set == 1) draw_sprite_ext(spr_adate_head_2, global.faceemotion, x + shaker, y, 2, 2, 0, c_white, image_alpha); draw_sprite_ext(spr_adate_arm, global.flag[20], (x - 8) + shaker, y, 2, 2, 0, c_white, image_alpha); if (item == 1) draw_sprite_ext(spr_adate_item, aa, x, y + 68, 2, 2, 0, c_white, image_alpha); alarm[3] = 10;